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Access codes for castle defense upgraded
Access codes for castle defense upgraded













  • Many hero ultimates have been revised, and 2 new heroes have been added, so the meta is no longer limited to Blood Mage and Priestess of the Moon.
  • The map has been vastly expanded to the south, containing unique bases for players, and a new Naga base for the enemy forces.
  • access codes for castle defense upgraded

    Challenger mode, the highest difficulty, has the most content available, including but not limited to: witch doctors that cast healing wave on enemies, infernal contraptions that roam the map placing land mines, flying enemies, a chance to spawn stronger variants of the normal enemies, and enemies may be holding items to aid them in combat. In the new versions, 5 different difficulties are available, with distinct differences in each difficulty. Most earlier versions only had easy/medium difficulty enabled, and sometimes hard mode depending on the version.There is now a total of 8 separate (all optional) quests in the map, all of which keep players engaged and encourage them to spend more time outside of their bases. Previously, 0 quests were in the game, unless you count crafting legendary items. Multiple side quests have been added to the game.This information can be accessed by typing -claims, which will ping all flags and display a list of all players that have claimed a base, in order of who claimed first, in an effort to alleviate issues of multiple players fighting over one base at game start. Players are now able to place a claim flag at any point on the map in the first 5 minutes to display to other players where they would like to base.Informative multiboard, displaying each player's hero choice, income, kill count, and whether they're dead, alive, or have left the game.The last official version by Netforce2k4 was version 4.7.0, and the current version is 10.7.1, meaning loads of great new content have been added. After all 8 bases are destroyed, a powerful final boss will spawn from a randomly picked base, and must be killed to fully complete the game.

    access codes for castle defense upgraded

    Each tower killed in a base will spawn a strong Naga Royal Guard, and each Great Hall will spawn a Destroyer (and 5 wind riders in challenger mode). The way to end the game is to find all 8 enemy bases on the map and destroy them, which normally will require a hero at a high level and with items found from random spawns across the map. You may research 3 spells from the Offensive Academy, 4 spells from the Passive Academy, and 3 spells from the Defensive Academy. There are 3 different academies available and you can have spells from each one. Every hero will have Blink and Mirror Image by default, but you can build an academy to purchase other spells for your hero. Hero spells are customizable, outside of their ultimates. You may only have 1 hero, so pick wisely (or if you don't care about what hero you get, you can train a random hero, which trains faster than picking your hero).

    #Access codes for castle defense upgraded upgrade#

    In order to research magic sentry, you will need a town hall, upgraded to a keep, and a lumber mill, where the research upgrade can be found. In the early game, it is recommended to stay on the fast track to getting magic sentry researched and a hero trained by 20 minutes, when strong invisible enemies start spawning. It is recommended to have as few exits as possible, although with bigger bases with more mill spots, few exits aren't normally an option. In order to re-route enemies to your main exit, you will need some sort of ranged damage source behind your walls, such as a tower or an archer. If you block off all exits, enemies will start indiscriminately targeting your walls, and your base is likely to fall very quickly. To establish a base, you should start by building mills in the fence squares to generate income, and then blocking off all exits with wall pillars, but leaving space in 1 exit for enemies to route to. This command will ping most bases on the map, color coded by difficulty (green = easy, yellow = medium, red = hard). There is a command (-base) that players can use to find bases in the first 5 minutes. If your peasant dies, you are out of the game until someone revives you by collecting your flag that your peasant drops and dropping it on their town hall. At the beginning of the game, each player is given a peasant, 2 knights, and 3 archers.













    Access codes for castle defense upgraded