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Shadow warrior weapon inertia
Shadow warrior weapon inertia









shadow warrior weapon inertia

Requires two hands when not mounted so in effect increases the damage die three steps. The special property on the Lance negates the damage decrease for reach because it gains disadvantage on hit on targets directly next to the player and Versatile when you use two hands increases damage die the same as two handed. Finesse ostensibly so that dex characters aren't penalized in damage when the point of the finesse ability is to allow dex characters to keep up in damage.

shadow warrior weapon inertia

Except on the Hand Axe but I guess otherwise there would have been no 1d6 simple slashing weapon.įinesse, Versatile, Thrown and Ammunition are neutral. Light and Reach are positive and step down the damage die. Interestingly Martial ranged weapons don't get a step up in damage for being more restrictive. Heavy, Two Handed, Loading and Martial Melee Weapon are all negative and step up the damage die. All positive traits come with reduced damage. All negative weapons traits tend to come with a corresponding increase in damage. it does something to the weapon that makes it less desirable and that is balanced by scaling the damage die up one step. Gameplay balance wise heavy is a negative modifier. A small creature fully extending them out without leaning back away from the extension would shift the center of their mass too far and end up toppling over. Small creatures can't use them well not because they are too much mass to lift but because the mass is too far from the weapon's grip.

shadow warrior weapon inertia

Even if you blocked a greatsword or took in on an armored spot it would hit with allot of concussive force. Heavier weapons have more mass and thus when they get moving have more inertia. And while I take some issue with it, my main question here is not why it exists, but what is the underlying logic for it?) (To postface, I understand that the heavy weapon property is largely a balancing mechanic. I understand that they are physically too large for them, but I'm not sure how that translates to them being capable of brutal maneuvers irreplicable with an ordinary weapon. But I'm not sure what shared property heavy melee weapons have that not only makes them unwieldy to small creatures but also enables them to do more damage through this feat. I can understand that a smaller weapon does less damage. I suppose most of my confusion comes from the Great Weapon Master feat. I'm skeptical of that, but I'm by no means an expert on weapons and am simply trying to use my best judgement.

shadow warrior weapon inertia

The only other reason I can think of is that the longer handles possessed by heavy weapons enables the user to perform more lethal blows. But a pike, despite having an exceptionally long shaft, does not seem to have a larger striking surface than a longsword. Then I thought it may be due to the larger striking surface of heavy weapons. Thus, if this were the reason for a heavy weapon's damage than a halfling should not be excluded from wielding one properly. But halflings are not inherently weaker than medium creatures. Which raises the question, what is it about heavy weapons that causes them to do more damage? Why is a smaller version of a heavy weapon, suitable for a halfling, but no longer by definition, "heavy," incompatible with half the features of Great Weapon Master?Īt first I thought it was due to the sheer weight of heavy weapons. Thus by this logic, a blacksmith could never craft a heavy weapon suitable for a halfling, because by definition a weapon suited for a halfling is not heavy. To my understanding, it indicates two things: one, small creatures can't use them properly due to them being too large and unruly and two, heavy weapons do more damage not only inherently but also extrinsically through the Great Weapon Master feat. The heavy weapon property has always confused me.











Shadow warrior weapon inertia